<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3313608160668457320</id><updated>2011-12-05T05:59:29.945-08:00</updated><category term='drone'/><category term='glitch'/><category term='abstract'/><category term='retro'/><category term='interactive'/><category term='generative'/><category term='web'/><category term='3d'/><category term='development'/><category term='random'/><category term='graphics'/><category term='games'/><category term='music'/><category term='screensaver'/><category term='art'/><category term='indie'/><category term='Gejigeji'/><category term='machine'/><category term='minimal'/><category term='dev.'/><category term='sculptue'/><category term='first post'/><category term='sound'/><category term='color'/><category term='design'/><category term='noise'/><category term='painting'/><category term='videogame'/><category term='motion'/><title type='text'>iterationGAMES</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://iterationgames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3313608160668457320/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://iterationgames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>jph wacheski</name><uri>http://www.blogger.com/profile/08170797664482838552</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_RLzJ0pFVi7A/SlX0nP4svbI/AAAAAAAAAAY/VVuDBxcOTOw/S220/jph_avitar__80px.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3313608160668457320.post-5488816376562646004</id><published>2009-08-03T06:31:00.000-07:00</published><updated>2009-08-03T07:11:42.705-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sound'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='sculptue'/><category scheme='http://www.blogger.com/atom/ns#' term='Gejigeji'/><category scheme='http://www.blogger.com/atom/ns#' term='motion'/><title type='text'>Gejigeji - a further version of the painting.</title><content type='html'>&lt;a href="http://d1319106.u48.nozonenet.com/Gejigeji__010.zip"&gt;Here (48kb .exe file)&lt;/a&gt; is a further version if the Gejigeji painting/demo.  Kjell, in the &lt;a href="http://www.emix8.org/forum/viewtopic.php?t=471"&gt;ZGE forums&lt;/a&gt;, suggested using a solid mesh for the 'legs' of the sculpture, and kindly created a demo of a simple way to code it. This you find here.  I reworked the whole thing several times, tweaking the rendering, colors, motion, and sculpture generation system.  In doing so I came up with a bunch more ideas and ran various test, creating several new paintings or proto-designs that will appear here eventually.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RLzJ0pFVi7A/Snbv6e8sBXI/AAAAAAAAAB8/1gkCFeicjVk/s1600-h/Gejigeji10_part.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_RLzJ0pFVi7A/Snbv6e8sBXI/AAAAAAAAAB8/1gkCFeicjVk/s400/Gejigeji10_part.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5365739794077582706" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3313608160668457320-5488816376562646004?l=iterationgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://iterationgames.blogspot.com/feeds/5488816376562646004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://iterationgames.blogspot.com/2009/08/gejigeji-further-version-of-painting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3313608160668457320/posts/default/5488816376562646004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3313608160668457320/posts/default/5488816376562646004'/><link rel='alternate' type='text/html' href='http://iterationgames.blogspot.com/2009/08/gejigeji-further-version-of-painting.html' title='Gejigeji - a further version of the painting.'/><author><name>jph wacheski</name><uri>http://www.blogger.com/profile/08170797664482838552</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_RLzJ0pFVi7A/SlX0nP4svbI/AAAAAAAAAAY/VVuDBxcOTOw/S220/jph_avitar__80px.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RLzJ0pFVi7A/Snbv6e8sBXI/AAAAAAAAAB8/1gkCFeicjVk/s72-c/Gejigeji10_part.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3313608160668457320.post-7492948780664994281</id><published>2009-07-22T12:39:00.000-07:00</published><updated>2009-07-22T13:05:36.238-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machine'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='generative'/><category scheme='http://www.blogger.com/atom/ns#' term='random'/><category scheme='http://www.blogger.com/atom/ns#' term='color'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='drone'/><category scheme='http://www.blogger.com/atom/ns#' term='design'/><category scheme='http://www.blogger.com/atom/ns#' term='painting'/><category scheme='http://www.blogger.com/atom/ns#' term='Gejigeji'/><category scheme='http://www.blogger.com/atom/ns#' term='screensaver'/><category scheme='http://www.blogger.com/atom/ns#' term='motion'/><title type='text'>Gejigeji - generative art ( .scr )</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RLzJ0pFVi7A/SmdrrPYWgDI/AAAAAAAAAB0/cbwxPpgoG7A/s1600-h/Gejigeji_still_detail.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_RLzJ0pFVi7A/SmdrrPYWgDI/AAAAAAAAAB0/cbwxPpgoG7A/s400/Gejigeji_still_detail.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5361372272015081522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Gejigeji is the japanese name for those soft shelled house centapedes. They keep me company, when working down in the dungon.  Ville added a simple way to build iterated mesh structures in &lt;a href="http://zgameeditor.org"&gt;ZGameEditor&lt;/a&gt;, as I was testing this out I built this motion graphic demo,. and then added a little sound track to it for fun.   &lt;br /&gt;&lt;br /&gt;&lt;a href="http://d1319106.u48.nozonenet.com/Gejigeji__005.zip"&gt;THIS [47kb]&lt;/a&gt; is a screensaver (.scr file) that genereates this lightpainting endlessly.&lt;br /&gt;and &lt;a href="http://d1319106.u48.nozonenet.com/Gejigeji__005sound.zip"&gt;THIS [46kb]&lt;/a&gt; is an executable (.exe file) file that does the same visual, but adds some generated drone style music.&lt;br /&gt;&lt;br /&gt;I may use this for a game background or a simplified ver. for an object in a game,. . for now it is a simple screensaver for your enjoyment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3313608160668457320-7492948780664994281?l=iterationgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://iterationgames.blogspot.com/feeds/7492948780664994281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://iterationgames.blogspot.com/2009/07/gejigeji-generative-art-scr.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3313608160668457320/posts/default/7492948780664994281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3313608160668457320/posts/default/7492948780664994281'/><link rel='alternate' type='text/html' href='http://iterationgames.blogspot.com/2009/07/gejigeji-generative-art-scr.html' title='Gejigeji - generative art ( .scr )'/><author><name>jph wacheski</name><uri>http://www.blogger.com/profile/08170797664482838552</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_RLzJ0pFVi7A/SlX0nP4svbI/AAAAAAAAAAY/VVuDBxcOTOw/S220/jph_avitar__80px.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RLzJ0pFVi7A/SmdrrPYWgDI/AAAAAAAAAB0/cbwxPpgoG7A/s72-c/Gejigeji_still_detail.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3313608160668457320.post-3130045946472799187</id><published>2009-07-11T06:29:00.000-07:00</published><updated>2009-07-11T06:40:03.030-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interactive'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='minimal'/><category scheme='http://www.blogger.com/atom/ns#' term='abstract'/><category scheme='http://www.blogger.com/atom/ns#' term='web'/><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='first post'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='noise'/><category scheme='http://www.blogger.com/atom/ns#' term='videogame'/><category scheme='http://www.blogger.com/atom/ns#' term='dev.'/><category scheme='http://www.blogger.com/atom/ns#' term='graphics'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>Videogame Development Blog</title><content type='html'>Here is a blog about my videogame development activities.  I am currently working with a great free opensource game dev. tool called the ZGameEditor. [ &lt;a href="http://ZGameEditor.org"&gt;ZGameEditor.org&lt;/a&gt; ]  It creates tinny .exe files (or .scr) for Windows machines to run, as well as building executable files for OS X and Linux,. although I rarely post these as I have no way to test them. Drop me a line if you want to help get these programs running on those systems.  My main site can be found at &lt;a href="http://iterationgames.com"&gt;iterationGAMES.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3313608160668457320-3130045946472799187?l=iterationgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://iterationgames.blogspot.com/feeds/3130045946472799187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://iterationgames.blogspot.com/2009/07/videogame-development-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3313608160668457320/posts/default/3130045946472799187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3313608160668457320/posts/default/3130045946472799187'/><link rel='alternate' type='text/html' href='http://iterationgames.blogspot.com/2009/07/videogame-development-blog.html' title='Videogame Development Blog'/><author><name>jph wacheski</name><uri>http://www.blogger.com/profile/08170797664482838552</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_RLzJ0pFVi7A/SlX0nP4svbI/AAAAAAAAAAY/VVuDBxcOTOw/S220/jph_avitar__80px.jpg'/></author><thr:total>0</thr:total></entry></feed>
